Games & interactive experiences
Stylized locations, interiors, environmental key art, and diorama-style worlds for indie games and larger productions.
Services / 01
Story-driven worlds, crafted from idea to final image.
I create warm, stylized 3D environments and dioramas that combine thoughtful composition, handcrafted details, tactile materials, and atmospheric lighting.
Ideal for games, visual storytelling, marketing, key art, and editorial projects.

Service overview / Complete world building
This service covers the full creation of a stylized 3D environment or diorama, from early visual direction to polished final presentation.
I can work from an existing concept, a collection of references, or an initial idea that still needs to be developed. Throughout the process, I focus on composition, storytelling, material character, lighting, and the small details that make a world feel believable.
The final result can be created as a presentation-focused artwork, a cinematic environment, or a production-ready foundation tailored to the needs of your project.
A good fit for / Project types
Stylized locations, interiors, environmental key art, and diorama-style worlds for indie games and larger productions.
Memorable 3D environments for campaigns, product launches, social media, and visual storytelling.
Narrative miniature worlds and atmospheric scenes for books, articles, covers, and educational content.
Environments that establish the mood, identity, and visual language of a new world or creative property.
What’s included / End-to-end production
Runtime optimization, engine setup, source files, and additional presentation images can be included when specified in the project scope.
Workflow / How the world takes shape
We define the purpose, scope, references, intended use, technical requirements, and final deliverables.
Focused references and a 3D blockout establish composition, scale, camera direction, and the main storytelling elements.
The approved blockout becomes finished architecture, environmental forms, props, and supporting details.
Assets receive clean UVs, baked mesh maps, and PBR textures designed around the project’s stylized visual language.
Lighting, materials, atmosphere, and camera presentation are refined into a cohesive final mood.
Final feedback is applied before the approved renders, assets, textures, and production files are organized for delivery.
Deliverables / What you’ll receive
Final images
3D files
Texture maps
Optional deliverables
Blender, Substance 3D Painter, Marmoset Toolbag, or Unreal Engine source files · process breakdowns · individual environment props · runtime-ready optimization.
Related work / Selected environments
Project brief / What to send
You do not need to have everything fully defined. I can help organize the visual direction and recommend the most appropriate scope.
FAQ / Before we start
Pricing depends on the size of the environment, asset count, level of detail, technical requirements, and final deliverables. Most production work is handled at an hourly rate with an estimated range provided before the project begins. A fixed estimate may be available for clearly defined scopes.
The timeline depends on complexity and the number of review stages. A compact diorama may take several weeks, while a larger environment or production-ready scene may require more time. You will receive a proposed schedule after I review the brief.
Yes. I can translate approved concept art into 3D while preserving its visual language and adapting it where necessary for spatial clarity and production. The client should have permission to use any third-party concept artwork provided for the project.
Yes. I can help develop references, mood, composition, and the overall visual direction before full production begins. Projects requiring extensive design exploration may first be scoped as 3D Environment Concept Art.
Each project includes review checkpoints defined in the proposal. Feedback is gathered at important stages such as blockout, modeling, texturing, and final presentation. Major changes after a stage has been approved may affect the timeline and cost.
Yes, when runtime requirements are included in the original scope. Optimization targets, texture resolution, file structure, and engine specifications should be confirmed before production begins.
Source files can be included when specified in the agreement. This may include Blender, Substance 3D Painter, Marmoset Toolbag, or Unreal Engine files, depending on the project.
My work focuses on environments, props, materials, lighting, and presentation. Character modeling, rigging, and animation are not currently included in this service.
Start a project
Tell me about the idea, visual direction, intended use, and timeline. I’ll review the scope and recommend the best way to bring it to life.
Discuss your project Seoul, Korea · Working with clients worldwide